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PC Gamer (Italian) 48
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PC Gamer IT CD 48 2-2.iso
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1602 AD
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1602ad_demo.exe
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GADDATA
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TUTOR.GAD
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Text File
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1999-04-21
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4KB
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206 lines
;==============INCLUDE-FILES====================;
Include: "TOOLS.INC"
;===============================================;
Objekt: GADGET
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 110001
IDNIX = 111001
;================HAUPT-GADGETS==================;
;---Gadgets mit Fenstergrafik---;
@Nummer: 0
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXTUTOR
Pos: 0, 0
Size: 320, 400
;---Gadgets fⁿr Fensterschlie▀en---;
@Nummer: +1
Id: IDHAUPT+0
Kind: GAD_GFX
Gfxnr: GFXTUTOR+1
Pressoff: 1
Pos: 0, 0
Size: 30, 27
;---Gadget mit rechtsbⁿndigen Flie▀text---;
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTFL
Blocknr: ZEINR
Noselflg: 1
Color: 7
Pos: 40, 14
Size: 710, 120
Posoffs: 0, 20
;---Gadget mit rechtsbⁿndigen Text---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+10
Kind: GAD_TEXTL
Blocknr: ZEINR
Noselflg: 1
Color: 7
Pos: 40, 14
Size: 720, 20
Posoffs: 0, 20
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +20
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +20
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +20
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +20
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +20
;---Gadgets fⁿr ZurⁿckblΣttern---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+20
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXTUTOR+3
Pressoff: 1
Pos: 725, 97
Size: 1, 1
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 725, 97
Size: 20, 20
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 725, 117
Size: 10, 10
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 735, 117
Size: 5, 5
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 745, 97
Size: 10, 10
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 745, 107
Size: 5, 5
;---Gadgets fⁿr VorblΣttern---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+30
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXTUTOR+5
Pressoff: 1
Pos: 725, 97
Size: 1, 1
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 746, 118
Size: 20, 20
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 736, 128
Size: 10, 10
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 731, 123
Size: 5, 5
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 756, 108
Size: 10, 10
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 751, 113
Size: 5, 5
EndObj;